GRADUATION VACATION
Sep. 24th, 2019 09:40 pm[CLOSED TO GUESTS]
A: Arrival
The Admiral teleports them to what is, frankly, a stunningly beautiful planet. There's only one sun, but it gives off a soft glow, and there will be three moons in varying phases over the course of the planet's rotation, which clocks in at about 30 hours: plenty of time to sleep in without missing any of the day. The vegetation is lush and colorful, and the house in front of them is all graceful curves and glass: the rounded door opens inward when Ford holds a little electric device to the handle.
"Welcome to Gybraxxia," Ford says, holding it open so the little troop can step inside. "This property was built by a race from an ice planet, so they don't really visit this time of year. It's too hot! Luckily, it falls right into the comfortable temperature range for human beings, hovering at about 71 degrees during the day and about ten below that at night." As he explains, they're free to explore the house: all the outer walls are transparent, giving astonishing views of the valley that this home is nestled halfway up the side of. There's a river at the bottom that feeds into a beautiful green lake. Mountains too warm for snow roll comfortably around the other side of the river. A flock of oddly shaped flying fauna with fluorescent bills settles in the trees on the other side of the valley.
As for the house itself, it's built for creatures about a head or so taller than humans, so the ceilings are arched and lofty, and although most things are easily in reach, the top shelf might require a bit of climbing. There's a deck stretching out into the air (with no railing, careful!) and all of the seating both inside and out is large, round, and plush. Strange buttons abound. Who knows what they're even for. Ford, maybe? Go ahead and test them.
Bedrooms are along the same vein. At least, they're probably bedrooms? They have walls that are more opaque, though their opacity can be adjusted if you find the right switch, and contain mirrors and larger, firmer, flatter furniture.
B: Backpacking
Ford will be taking regular exploratory hikes out into the woods, sometimes up the river, other times toward a lake. He's sketching the plants and animals they see, as well as the more striking landscapes, and he'll be picking up a plant for Hilda before they leave.
C: Cutting loose
Who brought space booze? Ford brought space booze. Nighttime will find the group either out on the deck gathered around a luminescent cylinder that gives off a soft purple glow, or maybe out in the woods around a more traditional campfire. In the latter case, things have been brought to cook: the Mystery Shack, in both Stan's time and Ford's, was absolutely stocked with marshmallows. Ford's pulled all the camping food he could find, and it's all going to get roasted and eaten.
Maybe they'll attract the attention of a mysterious beast! There shouldn't be anything too dangerous around here, but on an alien planet, you never know what'll happen.
Also, if anything can get Wolverine drunk, it's the gargleblaster swill Ford's got in his canteen.
D: Wildcard:
Any scenario you feel like! Mingle among yourselves.
A: Arrival
The Admiral teleports them to what is, frankly, a stunningly beautiful planet. There's only one sun, but it gives off a soft glow, and there will be three moons in varying phases over the course of the planet's rotation, which clocks in at about 30 hours: plenty of time to sleep in without missing any of the day. The vegetation is lush and colorful, and the house in front of them is all graceful curves and glass: the rounded door opens inward when Ford holds a little electric device to the handle.
"Welcome to Gybraxxia," Ford says, holding it open so the little troop can step inside. "This property was built by a race from an ice planet, so they don't really visit this time of year. It's too hot! Luckily, it falls right into the comfortable temperature range for human beings, hovering at about 71 degrees during the day and about ten below that at night." As he explains, they're free to explore the house: all the outer walls are transparent, giving astonishing views of the valley that this home is nestled halfway up the side of. There's a river at the bottom that feeds into a beautiful green lake. Mountains too warm for snow roll comfortably around the other side of the river. A flock of oddly shaped flying fauna with fluorescent bills settles in the trees on the other side of the valley.
As for the house itself, it's built for creatures about a head or so taller than humans, so the ceilings are arched and lofty, and although most things are easily in reach, the top shelf might require a bit of climbing. There's a deck stretching out into the air (with no railing, careful!) and all of the seating both inside and out is large, round, and plush. Strange buttons abound. Who knows what they're even for. Ford, maybe? Go ahead and test them.
Bedrooms are along the same vein. At least, they're probably bedrooms? They have walls that are more opaque, though their opacity can be adjusted if you find the right switch, and contain mirrors and larger, firmer, flatter furniture.
B: Backpacking
Ford will be taking regular exploratory hikes out into the woods, sometimes up the river, other times toward a lake. He's sketching the plants and animals they see, as well as the more striking landscapes, and he'll be picking up a plant for Hilda before they leave.
C: Cutting loose
Who brought space booze? Ford brought space booze. Nighttime will find the group either out on the deck gathered around a luminescent cylinder that gives off a soft purple glow, or maybe out in the woods around a more traditional campfire. In the latter case, things have been brought to cook: the Mystery Shack, in both Stan's time and Ford's, was absolutely stocked with marshmallows. Ford's pulled all the camping food he could find, and it's all going to get roasted and eaten.
Maybe they'll attract the attention of a mysterious beast! There shouldn't be anything too dangerous around here, but on an alien planet, you never know what'll happen.
Also, if anything can get Wolverine drunk, it's the gargleblaster swill Ford's got in his canteen.
D: Wildcard:
Any scenario you feel like! Mingle among yourselves.
User Name/Nick: Krystal
User DW:
crystalcleared
E-mail: chronicfangirl@gmail.com
Other Characters: None
Character Name: Stanford Filbrick "Ford" Pines
Series: Gravity Falls
Age: 66 at death
From When?: Post-canon, a week or two into his voyage with Stanley.
Inmate/Warden: Inmate.
Ford's been responsible for a lot of hurt in his time for one reason: Ford Pines Knows Best. He trusts his own judgment above all others, and when he puts his mind to something, he will trample anything in his way. In the past, this has led to driving family away, driving friends insane, and coming a hair away from ending the world. He recklessly endangers the people around him because of tunnel vision on his goals. At the end of his canon, Ford has been shown how wrong he is, and he understands: he's sorry for what he's done, he knows why it was wrong, but the basic behaviors haven't changed. If it came down to it, Ford would make the same choice to erase Stan's mind, even if he knew it was never coming back, if that were the only way to defeat Bill Cipher. Ford still puts the people around him at risk for the sake of his goals, even if those goals are "adventure" instead of "become famous through risky science." He'd put Dipper in harm's way again because he identifies with Dipper and because he can handle it, clearly Dipper can, too.
In addition, though he's got a sense of right and wrong in theory, in practice Ford's moral compass is very much oriented toward what's best for him -- and, post-canon, those he's bonded with. Again we see the tunnel vision: Ford stole technology for hisdeath ray quantum destabilizer and is wanted in multiple dimensions. He's killed in order to remain alive, and he would kill again for someone he cared for. He created a mind-control device for the government and gave it to a twelve-year-old without supervision, and he'd do it again if that twelve-year-old asked. At the very end of the series, we see him flash a gun at a bus driver so that his niece can take her pet pig home to California. He disregards law, order, an unsettling amount of collateral damage, and the wellbeing of people he doesn't care about to get what he wants and what his family wants. He still holds grudges and lets them inform his behavior -- he forgave Stanley because Stanley proved himself a selfless hero, but that doesn't mean everyone else is off the hook. If Ford Pines cares about you it's ride or die, but if he doesn't, he'll walk away from your problems without a guilty conscience, and god help you if you get in his way.
Arrival: Ford agreed to come. His death (he punched a monster and it didn't go as well as he thought it would) came much too soon: he and Stanley have only just reconciled, and Ford wants more time to spend with his brother and the rest of his family. He'll do whatever he has to in order to make it back to them.
Abilities/Powers: Ford's a genius, straight-up. He's got 12 PhDs, some of which he earned in time-looping dimensions. He's well-traveled and competent at navigating the multiverse and its bizarre places. He took classes with ridiculously sci-fi subject matter, so while he's not the best mechanic he knows and couldn't build a portal to punch a hole in space-time alone, he's got way more engineering know-how than the average engineer and is creative with it. He's familiar with alien technology and alien races. He's a font of paranormal knowledge, though without his journals it's limited to what he remembers (which is a lot). He aced cryptography, he draws well, and he's in the best shape a 65-year-old man can possibly be in: he survived in dimensions with barely-breathable atmospheres. (This may be due in part to a vampire bite he received and recovered from back in the 80s, though there seem to be no other effects). He's a good shot with a laser gun, and he can accidentally kill any woman's attraction to him in five minutes flat.
Personality: You remember those old pulp adventure novels, don't you? The ones with the old-timey art of square-jawed men in long coats and open shirts, with yellowed pages that have gone soft with age, that all have that old paperback smell and are on sale in the bargain cart for $2?
Yeaaaah, that's who Ford Pines used to think he was. He knows better now. He's been brought down from Doc Savage past Lovecraft protagonist into normal person, albeit one skilled at adventuring.
Everything about him isa little incredibly dramatic. He's got a long coat with elbow patches, a Booming Adventure-y Adventure Voice, he carries futuristic space-guns under his coat, and he pauses to pose dramatically on top of spaceships. That isn't to say Ford is all talk; he's survived the apocalypse and a lot of weird and dangerous things over thirty years of dimension-hopping, and he studied dangerous supernatural creatures in the woods of the Pacific Northwest for years before that. Very few things truly frighten Stanford Pines; when something is dangerous but not an immediate threat (and even sometimes when it is) he's more likely to respond with interested curiosity. He's in amazing shape for his age, thanks both to deliberate exercise and nutrition as well as years of interdimensional adventures.
He's also a nerd, though. A giant nerdy nerd nerd. He's anxious in normal social situations and loves science fiction, the paranormal, and super crunchy tabletop roleplaying games from the 70s. In his weird cartoon world, he has twelve PhDs. He's intellectually brilliant, though his strengths lie more in mathematics and the paranormal than engineering. His pop culture and technological know-how are very spotty after 1982, though, since he had more important things to do after his return than catch up on computers and Star Wars. Anything he knows from more modern times is thanks to his grand-niblings. Even when there's something important going on, Ford is more distractable than he likes to think he is: his enthusiasm for his nerdy interests can carry him away against his better judgment, especially if he's found someone to share it with. (Though he dislikes parties, it's worth mentioning that celebrations fall into this same category: Ford has ingested some truly fantastic recreational substances and is chill with this as long as it's with people he likes and is comfortable with instead of strangers he has to engage with.)
Personality-wise, underneath the bravado and curiosity and scientific enthusiasm, Ford Pines is someone who has always depended on others for validation. His six-fingered hands and the childhood bullying they caused left him feeling isolated and misunderstood; Ford still carries that isolation and insecurity with him. As a child, everyone thought he was a freak and a nerd, so as a young man, Ford shaped his identity very strongly around that, throwing himself into things that were "nerdy" and loathing things that were considered more jock-ish/popular/~cool.~Think "Other Girls vs. Me" for an idea of how skewed his perception of popular people was. Ford Pines isn't like other girls. The positive attention he received (the only positive attention he got from anyone besides his brother) was for academic excellence; therefore, his brain had to be the only thing about him that mattered. When no one wanted to be around him because his social skills were poor and he was terrible at talking about anything besides his areas of expertise, Ford's answer wasn't "become a more pleasant person by improving myself," it was "become so famous that everyone HAS to like me no matter what." This led to an ambitious drive that, when combined with Ford's natural unstoppable determination and stubbornness, turned out to be very, very dangerous. Once he gets going on a project, he's hard to stop, and he tends to sweep unsuspecting people up with him through personality and enthusiasm.
The stubbornness, condescension, and Ford Pines Knows Best attitudes are....he's working on them. He still has a little bit of trouble listening to others' advice, he overexplains things in a way that can come off as talking down to people, He makes a production out of everything, he's bad at not accidentally insulting people because he hasn't thought his words out first, and he makes very morally ambiguous decisions. This man is wanted in dozens of dimensions for stealing technology to make a death ray to fight Bill Cipher. He built a mind-control tie in college because the government asked him to. He recklessly endangers a twelve-year-old boy because he, Ford Pines, thinks the kid can handle it. One of Ford's bad habits is projecting himself and his situation onto other people without realizing it. Self-examination is hard, okay, especially when you're a proud person who's made unbelievable mistakes. Ford likes to think he's a rational, logical being whose judgment isn't affected by emotions, but this is incorrect: Ford's behavior is very motivated by emotions, especially hurts and grudges. For over sixty years this man has held his old injuries close and dwelled on them, picking at them to keep them fresh. Forgiveness of Stanley only came when Stanley proved beyond a doubt that he was the hero Ford could never be, and that Stan cared about his family above all else.
Ford loves his family deeply. He doesn't call someone a friend lightly, and so he makes few, but the few he's had are people he would fight for. (It didn't stop him from recklessly endangering them, sure, but Ford does care.) He was grateful to have a chance at rebuilding his family relationships at the end of everything, now that he's pulled his head out of his ass and learned some humility: Ford is full of lingering guilt over his ENORMOUS mistakes, and there's a risk of him overdramatically brooding over it, but until his untimely death, he had been looking forward to rebuilding his relationships and going out and doing good. What Ford wants is to do right by his family, to study anomalies, and to go on adventures, and he'd been all set to do this before his untimely death.
Barge Reactions: Look, Ford Pines has seen some weird stuff. He's familiar with multiversal mechanics, both in theory and in practice. He's been to parallel Earths with parallel Stanfords, so the fact that there was a version of him here before isn't going to blow his mind. Neither will characters from worlds different from his: he's been to the M Dimension, where everything is shaped like an M. He'll roll with a lot of the Barge's people. The worst of them, the really nasty types, Ford probably won't confront in ways that aren't passive-aggressive. There's also the fact that he only has so much room to judge: Ford nearly caused the apocalypse twice, erased his brother's mind, and drove his best friend to madness. His hands aren't clean. He'll get on better with people who admire his talents and who remind him of himself in one way or another: people who are likewise Different, who he empathizes with, and who seem to think he's cool.
He won't like the floods and breaches much: it's going to unsettle him to be at the mercy of those forces. Ford will bounce back from it, and he'll most likely cope by treating it like it's trivial (the coping mechanism he usually uses when things are gravely serious) but he'll dislike being affected by floods/breaches.
( Path to Redemption )
( Inventory )
User DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-mail: chronicfangirl@gmail.com
Other Characters: None
Character Name: Stanford Filbrick "Ford" Pines
Series: Gravity Falls
Age: 66 at death
From When?: Post-canon, a week or two into his voyage with Stanley.
Inmate/Warden: Inmate.
Ford's been responsible for a lot of hurt in his time for one reason: Ford Pines Knows Best. He trusts his own judgment above all others, and when he puts his mind to something, he will trample anything in his way. In the past, this has led to driving family away, driving friends insane, and coming a hair away from ending the world. He recklessly endangers the people around him because of tunnel vision on his goals. At the end of his canon, Ford has been shown how wrong he is, and he understands: he's sorry for what he's done, he knows why it was wrong, but the basic behaviors haven't changed. If it came down to it, Ford would make the same choice to erase Stan's mind, even if he knew it was never coming back, if that were the only way to defeat Bill Cipher. Ford still puts the people around him at risk for the sake of his goals, even if those goals are "adventure" instead of "become famous through risky science." He'd put Dipper in harm's way again because he identifies with Dipper and because he can handle it, clearly Dipper can, too.
In addition, though he's got a sense of right and wrong in theory, in practice Ford's moral compass is very much oriented toward what's best for him -- and, post-canon, those he's bonded with. Again we see the tunnel vision: Ford stole technology for his
Arrival: Ford agreed to come. His death (he punched a monster and it didn't go as well as he thought it would) came much too soon: he and Stanley have only just reconciled, and Ford wants more time to spend with his brother and the rest of his family. He'll do whatever he has to in order to make it back to them.
Abilities/Powers: Ford's a genius, straight-up. He's got 12 PhDs, some of which he earned in time-looping dimensions. He's well-traveled and competent at navigating the multiverse and its bizarre places. He took classes with ridiculously sci-fi subject matter, so while he's not the best mechanic he knows and couldn't build a portal to punch a hole in space-time alone, he's got way more engineering know-how than the average engineer and is creative with it. He's familiar with alien technology and alien races. He's a font of paranormal knowledge, though without his journals it's limited to what he remembers (which is a lot). He aced cryptography, he draws well, and he's in the best shape a 65-year-old man can possibly be in: he survived in dimensions with barely-breathable atmospheres. (This may be due in part to a vampire bite he received and recovered from back in the 80s, though there seem to be no other effects). He's a good shot with a laser gun, and he can accidentally kill any woman's attraction to him in five minutes flat.
Personality: You remember those old pulp adventure novels, don't you? The ones with the old-timey art of square-jawed men in long coats and open shirts, with yellowed pages that have gone soft with age, that all have that old paperback smell and are on sale in the bargain cart for $2?
Yeaaaah, that's who Ford Pines used to think he was. He knows better now. He's been brought down from Doc Savage past Lovecraft protagonist into normal person, albeit one skilled at adventuring.
Everything about him is
He's also a nerd, though. A giant nerdy nerd nerd. He's anxious in normal social situations and loves science fiction, the paranormal, and super crunchy tabletop roleplaying games from the 70s. In his weird cartoon world, he has twelve PhDs. He's intellectually brilliant, though his strengths lie more in mathematics and the paranormal than engineering. His pop culture and technological know-how are very spotty after 1982, though, since he had more important things to do after his return than catch up on computers and Star Wars. Anything he knows from more modern times is thanks to his grand-niblings. Even when there's something important going on, Ford is more distractable than he likes to think he is: his enthusiasm for his nerdy interests can carry him away against his better judgment, especially if he's found someone to share it with. (Though he dislikes parties, it's worth mentioning that celebrations fall into this same category: Ford has ingested some truly fantastic recreational substances and is chill with this as long as it's with people he likes and is comfortable with instead of strangers he has to engage with.)
Personality-wise, underneath the bravado and curiosity and scientific enthusiasm, Ford Pines is someone who has always depended on others for validation. His six-fingered hands and the childhood bullying they caused left him feeling isolated and misunderstood; Ford still carries that isolation and insecurity with him. As a child, everyone thought he was a freak and a nerd, so as a young man, Ford shaped his identity very strongly around that, throwing himself into things that were "nerdy" and loathing things that were considered more jock-ish/popular/~cool.~
The stubbornness, condescension, and Ford Pines Knows Best attitudes are....he's working on them. He still has a little bit of trouble listening to others' advice, he overexplains things in a way that can come off as talking down to people, He makes a production out of everything, he's bad at not accidentally insulting people because he hasn't thought his words out first, and he makes very morally ambiguous decisions. This man is wanted in dozens of dimensions for stealing technology to make a death ray to fight Bill Cipher. He built a mind-control tie in college because the government asked him to. He recklessly endangers a twelve-year-old boy because he, Ford Pines, thinks the kid can handle it. One of Ford's bad habits is projecting himself and his situation onto other people without realizing it. Self-examination is hard, okay, especially when you're a proud person who's made unbelievable mistakes. Ford likes to think he's a rational, logical being whose judgment isn't affected by emotions, but this is incorrect: Ford's behavior is very motivated by emotions, especially hurts and grudges. For over sixty years this man has held his old injuries close and dwelled on them, picking at them to keep them fresh. Forgiveness of Stanley only came when Stanley proved beyond a doubt that he was the hero Ford could never be, and that Stan cared about his family above all else.
Ford loves his family deeply. He doesn't call someone a friend lightly, and so he makes few, but the few he's had are people he would fight for. (It didn't stop him from recklessly endangering them, sure, but Ford does care.) He was grateful to have a chance at rebuilding his family relationships at the end of everything, now that he's pulled his head out of his ass and learned some humility: Ford is full of lingering guilt over his ENORMOUS mistakes, and there's a risk of him overdramatically brooding over it, but until his untimely death, he had been looking forward to rebuilding his relationships and going out and doing good. What Ford wants is to do right by his family, to study anomalies, and to go on adventures, and he'd been all set to do this before his untimely death.
Barge Reactions: Look, Ford Pines has seen some weird stuff. He's familiar with multiversal mechanics, both in theory and in practice. He's been to parallel Earths with parallel Stanfords, so the fact that there was a version of him here before isn't going to blow his mind. Neither will characters from worlds different from his: he's been to the M Dimension, where everything is shaped like an M. He'll roll with a lot of the Barge's people. The worst of them, the really nasty types, Ford probably won't confront in ways that aren't passive-aggressive. There's also the fact that he only has so much room to judge: Ford nearly caused the apocalypse twice, erased his brother's mind, and drove his best friend to madness. His hands aren't clean. He'll get on better with people who admire his talents and who remind him of himself in one way or another: people who are likewise Different, who he empathizes with, and who seem to think he's cool.
He won't like the floods and breaches much: it's going to unsettle him to be at the mercy of those forces. Ford will bounce back from it, and he'll most likely cope by treating it like it's trivial (the coping mechanism he usually uses when things are gravely serious) but he'll dislike being affected by floods/breaches.
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( Inventory )
Talk to me, anon's enabled, comments are screened.
ALSO:
Occasionally I'll put things in my tags in white text, to blend in with the background, or in simple substitution ciphers. (I love you all too much to subject you to vigenere bullshit.) These will be either ATBASH or THREE-SHIFT CAESAR ciphers, and can be decoded using any number of websites, or by hand!
If, however, that sort of Easter-egg thing is not fun for you, and you don't like not being able to read a part of my tags, feel free to let me know here and I'll refrain from getting my crypto on in my replies to you.
ALSO:
Occasionally I'll put things in my tags in white text, to blend in with the background, or in simple substitution ciphers. (I love you all too much to subject you to vigenere bullshit.) These will be either ATBASH or THREE-SHIFT CAESAR ciphers, and can be decoded using any number of websites, or by hand!
If, however, that sort of Easter-egg thing is not fun for you, and you don't like not being able to read a part of my tags, feel free to let me know here and I'll refrain from getting my crypto on in my replies to you.
app for
peregrinari
Oct. 9th, 2017 03:45 pmYOU
Player name: Krystal
Contact: spartabitch @ plurk!
THEM
Character Name: Ford Pines
Character Age: 65
Canon: Gravity Falls, cartoon + Journal 3
Canon Point: Near the tail end of the interdimensional wandering, before he meets Parallel Fiddleford and completes his death ray but after he gets the metal plate installed in his head.
History/World: This is pretty complete. His world is basically like ours, except aliens are real, magic exists, and cryptids wander the woods of Oregon. All this is a secret from the general public, and the government, though involved with a couple of run-of-the-mill conspiracies like the erasure from history of one of the early presidents, isn't covering up UFOs or run by lizard people or anything like that.
...probably.
Personality: You remember those old pulp adventure novels, don't you? The ones with the old-timey art of square-jawed men in long coats and open shirts, with yellowed pages that have gone soft with age, that all have that old paperback smell and are on sale in the bargain cart for $2?
Yeaaaah, that's Ford Pines. At least, it's how he thinks he is. In his mind, he's Doc Savage; in reality, he's a Lovecraft protagonist.
Everything about him is a little incredibly dramatic. He's got a long coat with elbow patches, a Booming Adventure-y Adventure Voice, he carries futuristic space-guns under his coat, and he pauses to pose dramatically on top of spaceships. That isn't to say Ford is all talk; he's survived a lot of weird and dangerous things over his last thirty years of dimension-hopping, and he studied dangerous supernatural creatures in the woods of the Pacific Northwest for years before that. Very few things truly frighten Stanford Pines; when something is dangerous but not an immediate threat (and even sometimes when it is) he's more likely to respond with interested curiosity. He's in amazing shape for his age, thanks both to deliberate exercise and nutrition as well as years of interdimensional adventures.
He's also a nerd, though. A giant nerdy nerd nerd. He's anxious in normal social situations and loves science fiction, the paranormal, and super crunchy tabletop roleplaying games from the 70s. In his weird cartoon world, he has twelve PhDs, acquired before age 35 through what Ford says is just hard work. He's intellectually brilliant, though his strengths lie more in mathematics and the paranormal than engineering. His pop culture and technological know-how only go up to 1982, though, so he's got some catching up to do when it comes to computers and Star Wars.
Personality-wise, underneath the bravado and curiosity and scientific enthusiasm, Ford Pines is a self-absorbed jerk. Remember how he sees himself as a hero? Well, although his six-fingered hands and the childhood bullying they caused left him feeling isolated and misunderstood, Ford's gotten academic validation pretty much his whole life. He was a socially inept child, but his teachers told him he was brilliant, and he was able to get grant money to study the paranormal in the middle of nowhere. Despite this, Ford was still very susceptible to being told he was special, and he gets very enthusiastic and bonds very quickly with people who he gets a sense of validation from, who fit well into his personal narrative where he is a misunderstood but brilliant hero. Ford's not a bad dude -- he genuinely cares about the people he's close to -- but he's up his own ass like you wouldn't believe. Ford is extremely determined, energetic, and stubborn: once he gets going on a project, he's hard to stop, and he tends to sweep unsuspecting people up with him. Even after his giant mistake with the doomsday portal, Ford is very sure Ford Pines Knows Best, and he rarely, if ever, listens to advice he doesn't like (and can be real condescending about it). Only Stanford Pines could recognize his own hubris in disregarding the frantic warnings of a real friend (who he put through a remarkable amount of trauma as a direct result of his research, which didn't slow him down) and take away from it the idea that he is a lone hero, who must do everything himself, alone, trusting no one. He makes a production out of everything, he's bad at not accidentally insulting people because he hasn't thought his words out first, and he makes very morally ambiguous decisions. This man is wanted in dozens of dimensions for stealing technology to make a death ray to fight Bill Cipher. He built a mind-control tie in college because the government asked him to. He recklessly endangers a twelve-year-old boy because he, Ford Pines, thinks the kid can handle it.
Speaking of that kid, Ford has a bad habit of projecting himself and his situation onto other people. He's terrible at self-examination, and he doesn't like to admit the big mistakes he's made. He's easy to manipulate, easily conned, and can be manipulative of other people without entirely realizing it. You see, Ford Pines is the most important person in the world because it's up to Ford Pines to stop the apocalypse that's coming because of his actions, and everyone else is a supporting character in his story. He gets better at the end of his canon, when he realizes he's not the hero and that he's been self-absorbed, self-righteous, and he lost sight of what was important a long, long time ago, but at this canon point, he hasn't learned those lessons yet.
Items: Glasses, a long coat with giant pockets on the inside, a pen, a small functional ray gun, a large incomplete ray gun that he calls a quantum destabilizer but hasn't found a way to power it, a flask, an infinity-sided die that I'm willing to roleplay very responsibly or nerf if needed. It's saved Ford's life twice but endangered it many more times, so it's a double-edged sword at best and he's very very reluctant to use it.
Powers/skills: Ford's a genius, straight-up. He's got 12 PhDs, all earned by the time he was 35, through what he refers to as "hard work." He took classes with ridiculously sci-fi subject matter, so while he's not the best mechanic he knows and couldn't build a portal to punch a hole in space-time alone, he's got way more engineering know-how than the average engineer and is creative with it. He's familiar with alien technology and alien races. He's a font of paranormal knowledge, though without his journals it's limited to what he remembers (which is a lot). He aced cryptography, he draws well, and he's in the best shape a 65-year-old man can possibly be in: he survived in dimensions with barely-breathable atmospheres. (This may be due in part to a vampire bite he received and recovered from back in the 80s.)
SAMPLE
Hope this is enough!
Player name: Krystal
Contact: spartabitch @ plurk!
THEM
Character Name: Ford Pines
Character Age: 65
Canon: Gravity Falls, cartoon + Journal 3
Canon Point: Near the tail end of the interdimensional wandering, before he meets Parallel Fiddleford and completes his death ray but after he gets the metal plate installed in his head.
History/World: This is pretty complete. His world is basically like ours, except aliens are real, magic exists, and cryptids wander the woods of Oregon. All this is a secret from the general public, and the government, though involved with a couple of run-of-the-mill conspiracies like the erasure from history of one of the early presidents, isn't covering up UFOs or run by lizard people or anything like that.
...probably.
Personality: You remember those old pulp adventure novels, don't you? The ones with the old-timey art of square-jawed men in long coats and open shirts, with yellowed pages that have gone soft with age, that all have that old paperback smell and are on sale in the bargain cart for $2?
Yeaaaah, that's Ford Pines. At least, it's how he thinks he is. In his mind, he's Doc Savage; in reality, he's a Lovecraft protagonist.
Everything about him is a little incredibly dramatic. He's got a long coat with elbow patches, a Booming Adventure-y Adventure Voice, he carries futuristic space-guns under his coat, and he pauses to pose dramatically on top of spaceships. That isn't to say Ford is all talk; he's survived a lot of weird and dangerous things over his last thirty years of dimension-hopping, and he studied dangerous supernatural creatures in the woods of the Pacific Northwest for years before that. Very few things truly frighten Stanford Pines; when something is dangerous but not an immediate threat (and even sometimes when it is) he's more likely to respond with interested curiosity. He's in amazing shape for his age, thanks both to deliberate exercise and nutrition as well as years of interdimensional adventures.
He's also a nerd, though. A giant nerdy nerd nerd. He's anxious in normal social situations and loves science fiction, the paranormal, and super crunchy tabletop roleplaying games from the 70s. In his weird cartoon world, he has twelve PhDs, acquired before age 35 through what Ford says is just hard work. He's intellectually brilliant, though his strengths lie more in mathematics and the paranormal than engineering. His pop culture and technological know-how only go up to 1982, though, so he's got some catching up to do when it comes to computers and Star Wars.
Personality-wise, underneath the bravado and curiosity and scientific enthusiasm, Ford Pines is a self-absorbed jerk. Remember how he sees himself as a hero? Well, although his six-fingered hands and the childhood bullying they caused left him feeling isolated and misunderstood, Ford's gotten academic validation pretty much his whole life. He was a socially inept child, but his teachers told him he was brilliant, and he was able to get grant money to study the paranormal in the middle of nowhere. Despite this, Ford was still very susceptible to being told he was special, and he gets very enthusiastic and bonds very quickly with people who he gets a sense of validation from, who fit well into his personal narrative where he is a misunderstood but brilliant hero. Ford's not a bad dude -- he genuinely cares about the people he's close to -- but he's up his own ass like you wouldn't believe. Ford is extremely determined, energetic, and stubborn: once he gets going on a project, he's hard to stop, and he tends to sweep unsuspecting people up with him. Even after his giant mistake with the doomsday portal, Ford is very sure Ford Pines Knows Best, and he rarely, if ever, listens to advice he doesn't like (and can be real condescending about it). Only Stanford Pines could recognize his own hubris in disregarding the frantic warnings of a real friend (who he put through a remarkable amount of trauma as a direct result of his research, which didn't slow him down) and take away from it the idea that he is a lone hero, who must do everything himself, alone, trusting no one. He makes a production out of everything, he's bad at not accidentally insulting people because he hasn't thought his words out first, and he makes very morally ambiguous decisions. This man is wanted in dozens of dimensions for stealing technology to make a death ray to fight Bill Cipher. He built a mind-control tie in college because the government asked him to. He recklessly endangers a twelve-year-old boy because he, Ford Pines, thinks the kid can handle it.
Speaking of that kid, Ford has a bad habit of projecting himself and his situation onto other people. He's terrible at self-examination, and he doesn't like to admit the big mistakes he's made. He's easy to manipulate, easily conned, and can be manipulative of other people without entirely realizing it. You see, Ford Pines is the most important person in the world because it's up to Ford Pines to stop the apocalypse that's coming because of his actions, and everyone else is a supporting character in his story. He gets better at the end of his canon, when he realizes he's not the hero and that he's been self-absorbed, self-righteous, and he lost sight of what was important a long, long time ago, but at this canon point, he hasn't learned those lessons yet.
Items: Glasses, a long coat with giant pockets on the inside, a pen, a small functional ray gun, a large incomplete ray gun that he calls a quantum destabilizer but hasn't found a way to power it, a flask, an infinity-sided die that I'm willing to roleplay very responsibly or nerf if needed. It's saved Ford's life twice but endangered it many more times, so it's a double-edged sword at best and he's very very reluctant to use it.
Powers/skills: Ford's a genius, straight-up. He's got 12 PhDs, all earned by the time he was 35, through what he refers to as "hard work." He took classes with ridiculously sci-fi subject matter, so while he's not the best mechanic he knows and couldn't build a portal to punch a hole in space-time alone, he's got way more engineering know-how than the average engineer and is creative with it. He's familiar with alien technology and alien races. He's a font of paranormal knowledge, though without his journals it's limited to what he remembers (which is a lot). He aced cryptography, he draws well, and he's in the best shape a 65-year-old man can possibly be in: he survived in dimensions with barely-breathable atmospheres. (This may be due in part to a vampire bite he received and recovered from back in the 80s.)
SAMPLE
Hope this is enough!
(no subject)
Aug. 13th, 2017 09:28 pm〈 PLAYER INFO 〉
NAME: Krystal
AGE: 27
JOURNAL: No personal journal
IM / EMAIL: chronicfangirl@gmail.com
PLURK: spartabitch
RETURNING: n/a
〈 CHARACTER INFO 〉
CHARACTER NAME: Stanford Pines (the real one), generally goes by Ford
CHARACTER AGE: Mid-60s.
SERIES: Gravity Falls
CHRONOLOGY: He'll be coming in from the tail end of his interdimensional wanderings, before he met the Oracle and got ametal plate installed in his head lot of answers about Bill Cipher
CLASS: Hero, Sane Scientist
HOUSING: I'd like to be housed in De Chima, please! I'm also open to roommates.
BACKGROUND: This just about covers it. Basically, the world of Gravity Falls is our own world, but with hotspots of paranormal activity and general weirdness that humanity in general is unaware of. Aliens are real, which makes some pretty intense super-science possible, and so are ghosts, cryptids, and many, many alternate dimensions full of mind-boggling phenomena.
PERSONALITY:
You remember those old pulp adventure novels, don't you? The ones with the old-timey art of square-jawed men in long coats and open shirts, with yellowed pages that have gone soft with age, that all have that old paperback smell and are on sale in the bargain cart for $2?
Yeaaaah, that's Ford Pines. At least, it's how he thinks he is. In his mind, he's Doc Savage; in reality, he's a Lovecraft protagonist.
Everything about him isa little incredibly dramatic. He's got a long coat with elbow patches, a Booming Adventure-y Adventure Voice, he carries futuristic space-guns under his coat, and he pauses to pose dramatically on top of spaceships. That isn't to say Ford is all talk; he's survived a lot of weird and dangerous things over his last thirty years of dimension-hopping, and he studied dangerous supernatural creatures in the woods of the Pacific Northwest for years before that. Very few things truly frighten Stanford Pines; when something is dangerous but not an immediate threat (and even sometimes when it is) he's more likely to respond with interested curiosity. He's in amazing shape for his age, thanks both to deliberate exercise and nutrition as well as years of interdimensional adventures.
He's also a nerd, though. A giant nerdy nerd nerd. He loves science fiction, the paranormal, and super crunchy tabletop roleplaying games from the 70s. In his weird cartoon world, he has twelve PhDs, acquired before age 35 through what Ford says is just hard work. He's intellectually brilliant, though his strengths lie more in mathematics and the paranormal than engineering. His pop culture and technological know-how only go up to 1982, though, so he's got some catching up to do when it comes to computers and Star Wars.
Personality-wise, underneath the bravado and curiosity and scientific enthusiasm, Ford Pines is kind of up his own ass. Remember how he sees himself as a hero? Well, athough his six-fingered hands and the childhood bullying they caused left him feeling isolated and misunderstood, Ford's gotten academic validation pretty much his whole life. He was a socially inept child, but his teachers told him he was brilliant, and he was able to get grant money to study the paranormal in the middle of nowhere. Despite this, Ford was still very susceptible to being told he was special, and he gets very enthusiastic and bonds very quickly with people who he gets a sense of validation from, who fit well into his personal narrative where he is a misunderstood but brilliant hero. Ford's not a bad dude -- he genuinely cares about the people he's close to -- but he's up his own ass like you wouldn't believe. Ford is extremely determined, energetic, and stubborn: once he gets going on a project, he's hard to stop, and he tends to sweep unsuspecting people up with him. Even after his giant mistake with the doomsday portal, Ford is very sure Ford Pines Knows Best, and he rarely, if ever, listens to advice he doesn't like (and can be real condescending about it). Only Stanford Pines could recognize his own hubris in disregarding the frantic warnings of a real friend (who he put through a remarkable amount of trauma as a direct result of his research, which didn't slow him down) and take away from it the idea that he is a lone hero, who must do everything himself, alone, trusting no one. He makes a production out of everything, he's bad at not accidentally insulting people because he hasn't thought his words out first, and he makes very morally ambiguous decisions. This man is wanted in dozens of dimensions for stealing technology to make a death ray to fight Bill Cipher. He built a mind-control tie in college because the government asked him to. He recklessly endangers a twelve-year-old boy because he, Ford Pines, thinks the kid can handle it.
Speaking of that kid, Ford has a bad habit of projecting himself and his situation onto other people. He's terrible at self-examination, and he doesn't like to admit the big mistakes he's made. He's easy to manipulate, easily conned, and can be manipulative of other people without entirely realizing it. You see, Ford Pines is the most important person in the world because it's up to Ford Pines to stop the apocalypse that's coming because of his actions, and everyone else is a supporting character in his story. He gets better at the end of his canon, when he realizes he's not the hero and that he's been self-absorbed, self-righteous, and he lost sight of what was important a long, long time ago, but at this canon point, he hasn't learned those lessons yet.
POWER:
The main power I want to give him is eye lasers. Just, straight up laser beams that he can shoot out of his eyes. They can cut, they can start fires, or they can provide endless hours of cat entertainment. You had better believe he's going to cook with them.
He has a minor secondary power, and that's durability. He's not invulnerable, but he can take more damage than a man his age normally could and keep going.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
LOGS POST (PROSE) SAMPLE:
FINAL NOTES:
NAME: Krystal
AGE: 27
JOURNAL: No personal journal
IM / EMAIL: chronicfangirl@gmail.com
PLURK: spartabitch
RETURNING: n/a
〈 CHARACTER INFO 〉
CHARACTER NAME: Stanford Pines (the real one), generally goes by Ford
CHARACTER AGE: Mid-60s.
SERIES: Gravity Falls
CHRONOLOGY: He'll be coming in from the tail end of his interdimensional wanderings, before he met the Oracle and got a
CLASS: Hero, Sane Scientist
HOUSING: I'd like to be housed in De Chima, please! I'm also open to roommates.
BACKGROUND: This just about covers it. Basically, the world of Gravity Falls is our own world, but with hotspots of paranormal activity and general weirdness that humanity in general is unaware of. Aliens are real, which makes some pretty intense super-science possible, and so are ghosts, cryptids, and many, many alternate dimensions full of mind-boggling phenomena.
PERSONALITY:
You remember those old pulp adventure novels, don't you? The ones with the old-timey art of square-jawed men in long coats and open shirts, with yellowed pages that have gone soft with age, that all have that old paperback smell and are on sale in the bargain cart for $2?
Yeaaaah, that's Ford Pines. At least, it's how he thinks he is. In his mind, he's Doc Savage; in reality, he's a Lovecraft protagonist.
Everything about him is
He's also a nerd, though. A giant nerdy nerd nerd. He loves science fiction, the paranormal, and super crunchy tabletop roleplaying games from the 70s. In his weird cartoon world, he has twelve PhDs, acquired before age 35 through what Ford says is just hard work. He's intellectually brilliant, though his strengths lie more in mathematics and the paranormal than engineering. His pop culture and technological know-how only go up to 1982, though, so he's got some catching up to do when it comes to computers and Star Wars.
Personality-wise, underneath the bravado and curiosity and scientific enthusiasm, Ford Pines is kind of up his own ass. Remember how he sees himself as a hero? Well, athough his six-fingered hands and the childhood bullying they caused left him feeling isolated and misunderstood, Ford's gotten academic validation pretty much his whole life. He was a socially inept child, but his teachers told him he was brilliant, and he was able to get grant money to study the paranormal in the middle of nowhere. Despite this, Ford was still very susceptible to being told he was special, and he gets very enthusiastic and bonds very quickly with people who he gets a sense of validation from, who fit well into his personal narrative where he is a misunderstood but brilliant hero. Ford's not a bad dude -- he genuinely cares about the people he's close to -- but he's up his own ass like you wouldn't believe. Ford is extremely determined, energetic, and stubborn: once he gets going on a project, he's hard to stop, and he tends to sweep unsuspecting people up with him. Even after his giant mistake with the doomsday portal, Ford is very sure Ford Pines Knows Best, and he rarely, if ever, listens to advice he doesn't like (and can be real condescending about it). Only Stanford Pines could recognize his own hubris in disregarding the frantic warnings of a real friend (who he put through a remarkable amount of trauma as a direct result of his research, which didn't slow him down) and take away from it the idea that he is a lone hero, who must do everything himself, alone, trusting no one. He makes a production out of everything, he's bad at not accidentally insulting people because he hasn't thought his words out first, and he makes very morally ambiguous decisions. This man is wanted in dozens of dimensions for stealing technology to make a death ray to fight Bill Cipher. He built a mind-control tie in college because the government asked him to. He recklessly endangers a twelve-year-old boy because he, Ford Pines, thinks the kid can handle it.
Speaking of that kid, Ford has a bad habit of projecting himself and his situation onto other people. He's terrible at self-examination, and he doesn't like to admit the big mistakes he's made. He's easy to manipulate, easily conned, and can be manipulative of other people without entirely realizing it. You see, Ford Pines is the most important person in the world because it's up to Ford Pines to stop the apocalypse that's coming because of his actions, and everyone else is a supporting character in his story. He gets better at the end of his canon, when he realizes he's not the hero and that he's been self-absorbed, self-righteous, and he lost sight of what was important a long, long time ago, but at this canon point, he hasn't learned those lessons yet.
POWER:
The main power I want to give him is eye lasers. Just, straight up laser beams that he can shoot out of his eyes. They can cut, they can start fires, or they can provide endless hours of cat entertainment. You had better believe he's going to cook with them.
He has a minor secondary power, and that's durability. He's not invulnerable, but he can take more damage than a man his age normally could and keep going.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
LOGS POST (PROSE) SAMPLE:
FINAL NOTES: